LOW POLY 3D LIFE SIMULATOR

ClubLife

The player lives in an open city, drives between districts, visits clubs, meets NPCs, joins parties, and gradually builds a club empire.

Godot 4GDScriptBlenderProcreateGit + GitHubMiroOBS
ClubLife nightlife city cover

Core Gameplay Loop

Every night opens a new opportunity

The project rhythm is built around short atmospheric outings: from the apartment to the night city, from new connections to money, reputation, and upgrades.

Apartment
Car
City
Club
NPC / Event
Money
Reputation
Upgrades

World Map

The city as a social sandbox

Districts differ by pace, crowd, club culture, and player opportunities. The Highway ties them into one continuous night route.

Hover a district or focus it with the keyboard to inspect the city.

Downtown

The main nightlife district: clubs, bars, stores, offices, and the first important connections.

Industrial

Underground warehouse rave territory: illegal parties, storage spaces, and hidden city spots.

Beach Area

Beach, festivals, summer music, and a more relaxed social loop.

Old Town

A cozy starting district with the player apartment, small bars, and accessible activities.

Rich District

Luxury nightlife, expensive clubs, high-status NPCs, and premium opportunities.

Highway

Roads between districts, night drives, random events, and hidden places.

Main Mechanics

Freedom, relationships, and club business

Open city with districts

Each district has its own tempo, crowd, venues, shortcuts, and reasons to come back after midnight.

Car driving

Driving connects the loop: leave the apartment, cruise through neon roads, park near clubs, and discover detours.

NPC social relationships

People remember conversations, invitations, favors, and missed chances, shaping access to events and scenes.

Clubs and events

Every venue can host different nights: DJ sets, private parties, warehouse raves, and status-gated guest lists.

Custom club editor

Players place zones, furniture, lighting, music gear, and VIP areas to change the mood and business value.

Reputation and progression

Reputation grows through social wins, successful nights, stylish upgrades, and smart club management choices.

Car purchase and upgrades

Cars become lifestyle tools: better rides unlock faster travel, richer districts, and stronger first impressions.

Club network development

A single venue can grow into a citywide nightlife network with different audiences and income streams.

Hidden places exploration

Side streets, rooftops, beach corners, and industrial lots hide secrets, meetings, and rare opportunities.

Club Editor

The club editor is the heart of progression

The player tunes space, atmosphere, prestige, and functional zones, turning a small club into a lifestyle business.

$125,450
DJ

First Demo MVP

The minimal version should feel like a night in the city

One district

A compact slice of the city with apartment, roads, club entrance, parking, and a few readable landmarks.

One car

A starter car that gives the demo its rhythm: start, steer, stop, park, and arrive at the night scene.

One club

A single playable venue with door interaction, interior mood, music, crowd hints, and a reason to enter.

Basic driving system

Simple handling first: acceleration, braking, turns, camera feel, collisions, and a satisfying cruise speed.

Club interaction

The player can approach the club, trigger entry, talk to someone, and leave with a clear next goal.

Basic UI

Only the essentials: location, money or reputation, interaction prompts, quest hint, and clean feedback.

Simple NPC system

A few characters with short dialogue states, reactions, and one relationship hook for future expansion.

First night quest

A guided micro-story: get ready, drive out, meet a contact, enter the club, and earn first reputation.

Night city atmosphere

Neon lights, road reflections, muffled bass, warm interiors, and the feeling that the city is awake.

Architecture

Project systems

Game
├── World System
├── Vehicle System
├── Club System
├── NPC System
├── Interaction System
├── UI System
└── Save System

Project Goal

Create an atmospheric social life simulator

ClubLife focuses on nightlife, freedom of movement, club culture, and gradual growth of a personal lifestyle business.